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SAGE launches open access journal, Educational Neuroscience

Los Angeles, CA. SAGE today announces the launch of Educational Neuroscience (EdN), an open access journal that explores developing brain-behavior relationships and their implications for the science of learning, academic skill acquisition, and education practice at multiple levels of the educational systems from early childhood to higher education.


Resources for Canadian post secondary education

Award-winning resources for Canadian Post-Secondary Education

For more than 50 years, SAGE has helped inform and educate a global community of scholars, practitioners, researchers, and students by publishing innovative and high-quality research and teaching content.


Free public education that pays for itself?

London, UK - Education funding, particularly at university level, is tighter than ever under current austerity measures. A new study published by SAGE in the journal Theory & Research in Education proposes a radical new approach that offers affordable higher education to all, and yet avoids additional government spending.





SAGE Research Methods Datasets launched to teach research methods through practice

Los Angeles, CA - SAGE today announces the launch of SAGE Research Methods Datasets, a new resource that supports the teaching and independent learning of quantitative and qualitative analytical methods used in the social sciences. Using real-world data from around the world accompanied by step-by-step instructions, this resource teaches statistical and analytical techniques used in Business, Education, Health, Political Science, Psychology, and Sociology, among other disciplines.



What should be the role of computer games in education?

Los Angeles, CA- Game advocates are calling for a sweeping transformation of conventional education to replace traditional curricula with game-based instruction. But what do researchers have to say about this idea and what is the role of policymakers? A new study out today discourages an educational revolution based on gaming and encourages adding promising features to games in schools including heightened use of explanative feedback in games and relevant pregame activities.



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