You are here

Games and Culture

A Journal of Interactive Media

eISSN: 15554139 | ISSN: 15554120 | Current volume: 19 | Current issue: 4 Frequency: 8 Times/Year

Games and Culture: A Journal of Interactive Media is an international journal that publishes innovative theoretical and empirical research about games and culture within interactive media. The journal serves as a premiere outlet for ground-breaking work in the field of game studies.

Games and Culture's scope includes the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies. Other arenas include the following:

  • Issues of gaming culture related to race, class, gender, and sexuality
  • Issues of game development
  • Textual and cultural analysis of games as artifacts
  • Issues of political economy and public policy in both US and international arenas

Of primary importance will be bridging the gap between games studies scholarship in the United States and in Europe.

One of the primary goals of the journal is to foster dialogue among the academic, design, development, and research communities that will influence both game design and research about games within various public contexts.  A second goal is to examine how gaming and interactive media are being used outside of entertainment, including in education, for the purposes of training, for military simulation, and for political action.

Games and Culture: A Journal of Interactive Media invites academics, designers and developers, and researchers interested in the growing field of game studies to submit articles, reviews, or special issues proposals to the editor.  Games and Culture is an interdisciplinary publication, and therefore it welcomes submissions by those working in fields such as Communication, Anthropology, Computer Science, English, Sociology, Media Studies, Cinema/Television Studies, Education, Art History, and Visual Arts.

All submissions are peer reviewed by two or more members of the distinguished, multi-disciplinary editorial board. Games and Culture aims to have all papers go through their initial review within three months of receipt.  Manuscripts should be submitted electronically in Word or Word Perfect format and conform to the Publication Manual of the American Psychological Association (Fifth Edition) and should not exceed 8,000 words in length. Papers that do not conform to these guidelines will be returned to the author(s).

All submissions are to be formatted for 8½" × 11? paper with 1½" margins. All copy, including captions, footnotes, tables, and references, must be typed double-spaced, in 12-point Times New Roman font. An abstract of no more than 150 words, 4-5 keywords, and a brief biographical statement for each author must accompany each submission. The abstract and keywords should be placed on a separate page immediately after the title page. All figures, tables, charts, and other artwork should appear at the end of the manuscript and must be cited in the text with appropriate descriptive headings. All artwork must also be submitted in high-resolution electronic form. (High-resolution images should come in a separate file from the manuscript).

Submit manuscripts to:http://mc.manuscriptcentral.com/games

Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal's scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.

Editor
Tanya Krzywinska Falmouth University, UK
Associate Editor
Toby Miller Loughborough University in London, England; and Murdoch University, Australia
Editorial Board
Espen Aarseth ITU-Copenhagen, Denmark
Robert L. Appelman Indiana University, USA
Barry Atkins University of Wales, Newport, UK
Ryan Banfi New York University, USA
Richard A. Bartle University of Essex, UK
Matteo Bittanti University of California, Berkeley, UK
Tom Boellstorff University of California, Irvine, USA
Ian Bogost Georgia Institute of Technology, USA
Robert Alan Brookey Ball State University, USA
Ashley Brown Brunel University, UK
Derek A. Burrill University of California, Riverside, USA
Gordon Calleja IT University of Copenhagen, Denmark
Erik Champion Aarhus University, Denmark
Mia L. Consalvo Ohio University, USA
Colin Cremin University of Auckland, New Zealand
Patrick Crogan University of the West of England, Bristol, UK
Drew Davidson Carnegie Mellon University, USA
Aaron Delwiche Trinity University, USA
Nicolas Ducheneaut Palo Alto Research Center, USA
Mary Flanagan Dartmouth College, USA
Jonathan Frome Lingnan University, Hong Kong
Tracy Fullerton University of Southern California, USA
James Paul Gee Arizona State University, USA
Elizabeth Hayes Arizona State University, USA
Cynthia Haynes Clemson University, USA
Larissa Hjorth RMIT University, Australia
Jussi Holopainen School of Creative Media, City University of Hong Kong, China
Jeff Howard Falmouth University, UK
Dan Hunter University of Melbourne, Australia
Mikael Jakobsson Massachusetts Institute of Technology, USA
Jeroen Jansz Erasmus University, Netherlands
Jesper Juul Singapore-MIT GAMBIT Game Lab, USA
Yasmin B. Kafai University of Pennsylvania, USA
Douglas Kellner University of California, Los Angeles, USA
Helen Kennedy University of Sheffield, UK
Marsha Kinder University of Southern California, USA
Hartmund Koenitz  
Tanya Krzywinska Falmouth University, UK
Julian Raul Kücklich playability.de, Germany
David Leonard Washington State University, USA
Holin Lin National Taiwan University
Esther MacCallum-Stewart University of the West of England, UK
Thomas M. Malaby University of Wisconsin, Milwaukee, USA
Stephen Mamber University of California, Los Angeles, USA
Paul Martin The University of Nottingham Ningbo, China
Frans Mäyrä University of Tampere, Finland
Tara McPherson University of Southern California, USA
Torill Elvira Mortensen IT University of Copenhagen, Denmark
David Myers Loyola University, New Orleans, USA
Lisa Nakamura University of Illinois, Urbana-Campaign, USA
Bonnie Nardi University of California, Irvine, USA
Michael Nitsche Georgia Institute of Technology, USA
Beth Simone Noveck New York Law School, USA
Kate O'Riordan University of Sussex, UK
Christopher B. Patterson The Chinese University of Hong Kong, China
Celia Pearce Georgia Institute of Technology, USA
Andrew W. Phelps Rochester Institute of Technology, USA
Hector Postigo University of Utah, USA
Joost Raessens Utrecht University, Netherlands
Jeff Rush Temple University, USA
Christian Sandvig University of Illinois, Urbana-Champaign, USA
Dan Schiller University of Illinois, Urbana-Champaign, USA
Dong-Hee Shin Sungkyunkwan University, South Korea
Bart Simon Concordia University, Montreal, Canada
Lynn Spigel Northwestern University, USA
Kurt Squire University of Wisconsin, Madison, USA
Constance Steinkuehler University of Wisconsin-Madison, USA
Rory Summerley Falmouth University, UK
Nicholas Taylor North Carolina State University, USA
T. L. Taylor Massachusetts Institute of Technology, USA
James Tobias University of California, Riverside, USA
Aaron Trammell Rutgers University, USA
Fred Turner Stanford University, USA
Emma Westecott Ontario School of Art and Design, Canada
Mark J. P. Wolf Concordia University Wisconsin, USA
Moses Wolfenstein University of Wisconsin-Madison, USA
Nick Yee Palo Alto Research Center (PARC), USA
Jose Zagal DePaul University, USA
Eric Zimmerman NYU Game Center, Parsons, USA
Book Review Editor
Douglas Brown Falmouth University, UK
  • Clarivate Analytics: Arts & Humanities Citation Index (AHCI)
  • Clarivate Analytics: Current Contents - Arts & Humanities
  • Clarivate Analytics: Current Contents - Social & Behavioral Sciences
  • Clarivate Analytics: Social Sciences Citation Index (SSCI)
  • EBSCO: SocINDEX
  • NISC
  • ProQuest
  • ProQuest: CSA Sociological Abstracts
  • SafetyLit
  • Scopus
Manuscript submission guidelines can be accessed on Sage Journals.

Individual Subscription, Combined (Print & E-access)


Institutional Subscription, E-access


Institutional Subscription, Print Only


Institutional Subscription, Combined (Print & E-access)


Individual, Single Print Issue


Institutional, Single Print Issue